A downloadable game for Windows and Linux

"Then I fell down a cliff And smashed my head.
When some Big-Face appeared And said I was dead."


Ingraced is a 3D platformer inspired by the likes of "Crash Bandicoot", "Spyro the Dragon" and of course the classic "Hugo: Black Diamond Fever".


Currently the game is in a bit of a strange state of affairs, a lot of time was spent on the current mechanics and systems but the actual content is still very limited.

I am putting this very bare bones demo out in hope to get some feedback or general impressions, so if you wind up giving it a try and got some thoughts feedback would be appreciated! The estimated playtime for this demo is around 15 minutes (if you take your time).



Warning:

 If the game's initial performance is slow and load times long (~10 seconds), that's a quirk with Godot, its likely compiling shaders to the shader cache. It should run smoother after a little while.


Thank you for checking out my Project

I hope you have a nice day.

Download

Download
Ingraced Demo 1.zip 115 MB
Download
Ingraced Demo 1_Linux.zip 114 MB

Install instructions

1. download .zip file

2. unzip contents

3. run Ingraced_Demo_1.exe

Comments

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This is a great demo. I think you’ve done a brilliant job. It’s really got a lot of personality and charm already and all the basic essentials for a good 3D-platformer are already in there; a cute mascot, collectables, great level design and little things like a jump shadow! The 2D sprite in a 3D world really works for your game. 

I almost exclusively play 3D platformers (well into the hundreds now!) and this (as well as having it’s own distinctive voice) gives me Crash (nice gem collectable sounds), Abe (big signs and machinery) and an overall Cartoon Network vibes. 

My advice would be to lean into the secrets and NPCs more when you develop it further - really liked the x-Ray/lab room in the timber factory but wanted to see even more secret areas/things etc and obviously NPCs just give the whole world a lived in feel. In terms of movement - I found the green sludge in the timber factory hard to manoeuvre around, I wasn’t exactly sure what I was supposed to do. I ended up sort of spamming the jump button and wall jumping etc. It didn’t feel intuitive enough. I also thought the side scrolling section in the Moving Mountains level highlighted the sluggishness of the jump/wall jump a bit? Maybe add more idle animations when standing still? Minor things, barely noticeable but just my two cents! 

Anyway, a really great experience with a lot of polish and I can tell you’ve put a lot of work and love into it - it really shows! Make the full game and I’m definitely excited to buy it! This is special! I didn’t want the demo to end. 

Thank you for taking the time to try out my game and leaving some helpful feedback as well!

I'm glad that you enjoyed the experience so far and I'm very happy to say that your suggestions on where to place my focus going forward lines up with what I thinking too. I plan to including more substantial secrets in the future, seeing how finding secrets is one of the recurring element from a lot of the games that have really stuck with me over the years.

I'm still constantly tweaking the movement and making adjustments to (hopefully) improve the gamefeel, I can't tell how many major changes I'll be implementing but I'll see if I can't still find some ways to tighten it up.

In terms of inspiration you are of course spot on.


You will definitely create something unique and fun to play if it carries on this trajectory! Keep up the good work! I’ll be following the journey closely and look forward to playing it as it updates. 

I really love the demo!